Simplified projectile returning. With very little investment, that pretty much doubled most of attack projectile damage. Projectiles from Supported Skills Return to you. Simplified projectile returning. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. The arrows impact the ground in a line,. Acquisition. Projectiles from Supported Skills Return to you from final target. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Basically, when your projectiles hit a wall, they return. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. Since that is out of way, is this combination a viable league starter and what ascendency will synergies the most with this skill. This is only 20% more damage. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. This notable really only helps with. Projectile mechanics can interact in counterintuitive ways. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Return Projectile Support Creates A New Potential League Starter | PoE 3. The projectile fades quickly, reducing damage and freezing chance until it dissipates. Attack Speed: 50% of base. I count about 50% of builds on poe ninja using a projectile tag skill. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. 0. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". It’s powerful against bosses. This time it’s my league start in POE 3. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Now it's day2, how good actually is it? From. ago. Returning projectiles does not work with frost blades. 1. Normally projectiles are able to hit monsters once outgoing and once returning. This can only be done with the hydrosphere gimmick. (2-75) to (3-113) Added Cold. It is unlocked by anointing an Amulet or a Blight Unique item with oils that have different effects on the speed of the projectiles. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. Tag: Support, Projectile. You normally need a 3rd target and more chains to gain more hits on a single target. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. It causes projectiles to return and pierce all targets while returning. The 1st pod is spawned first, then 2nd pod, etc. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. Nimis really is a boon specifically. Tora's level 7 mod "Attack Projectiles return to you". 0Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Requires a Melee Weapon. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. Reply. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Firing projectiles in random directions turns Kinetic Blast into a skill capable of blanketing the entire screen in explosions boosting clear speed immensely. These attacks have a small randomised. Path of Exile Wiki editing functions. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Safe and Instant Delivery. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. Gear Setup. With sniper's mark splitted projectiles will also return. reply. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. In 3. HFT builds seem to not be too socket starved, and I. 5% increased Projectile Speed This is a Support Gem. -----Stream and social media-----Streaming daily at 11:00 am U. 1. It does not grant a bonus to your character, but to skills in sockets connected to it. Could also be an interesting question for that new unique that makes projectiles return. 5m dps. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. Requires Level 38. 5% increased Physical Damage Supported Attacks have 0. Shattering especially, since all the projectiles AOE can shotgun so with good. DodgyThingy • 4 yr. Also from personal experience IS favors phys bows (which are a bit more expensive) and heathshiver and has strong single target. This thread has been automatically archived. Regex. Projectiles with AoE hits on expiration (Caustic Arrow, Fireball, and Creeping Frost, to name some) are able to "shotgun" their AoE even with projectiles split from Sniper's Mark. I believe the same happens with chain, but in a different way. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. its a good support for straight up damage (39% more). Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. As the projectile travels, it repeatedly applies a. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. Since these pods are not spawned at the same time, the "multiple projectiles cannot hit the same target" is not triggered for the 6th pod. After the nerf to Vengeant Cascade, Return Projectiles Support was born. 22 that focuses on speed, explosion, and survivability. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. Yeah you could prob socket a support that does more damage per projectile reliably. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. This means that if you had pierce, fork, and chain supporting the. Edit: increased aoe does increase the spread of projectiles as well as explosion. Quality 20. Venom Gyre is an active skill gem. The addition of this support gem opens up exciting possibilities for unique and powerful builds. For the passive skill, see Projectile Damage (passive skill). I would imagine that other duration projectiles will work in a similar way. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)? A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. This is a major damage and quality of life improvement. The Divergent quality grants +1 Chain, which further increases your clear. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Now add in a 21 snipers mark and the. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. Projectiles from Supported Skills Return to you from final. Unless they hit enemies. Numbers will look weaker than the build realistically performs. This is not even factoring in its utility for map clear and QOL. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Trade . Requires a Dagger or Claw. 65 sec Critical Strike Chance: 6. lets say your tooltip says 1000 dps and your damage source is physical damage only. 21 Best Starter Builds Guide - Top 5 Best Starter Builds For Path of Exile Crucible League; PoE 3. Should we run into anything especially tanky, we drop our totems, click berserk, disengage and unload. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. 15% increased Projectile Speed. Projectiles from Supported Skills deal 60% less Damage while Returning. Saw your build and tried it in SSF ruthless. In comparison, Freezing Pulse still has 4 additional. Supports projectile skills. We chose to use Whirling Blades because its super fast and feels amazing! Because you can’t jump ledges with it, you’re using up your last socket on a Leap Slam here. In order to also make thorn arrows return, at least 55% total projectile speed is required. The returning projectiles also fly past our character and can hit enemies behind us,. 5% increased Projectile Damage This. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. . As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. This can only be done with the hydrosphere gimmick. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a. 2. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Chris' post: All projectiles now behave like arrows. Anomalous Faster Projectiles Support. Returning Projectiles Support Supports projectile skills. The TL;DR is that you can never do more than 35. Spell Echo Support Supports spell skills, making them repeat when. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). Projectiles from Supported Skills Return to you from final target. 48x projectile speed with tree and slower proj, and it already takes close to a second between bounces. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Changes to aoe also doesn’t seem to affect the distance either but just the radius of the projectile’s explosion. So for a skill like Lightning Arrow, it's already decent, potentially very good. This straight up doubles your damage if you aren't already using Point Blank. Awakened Elemental Damage. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. Venom Gyre. Its possible that deadeye node that chains on ground hit would fall under the same conditions. more damage. Divergent. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. ago. Projectiles from Supported Skills Return to you. It probably wouldn't at all, since the projectile needs to actually impact something to return, and FP has 100% pierce. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. So for a skill like Lightning Arrow, it's already decent, potentially very good. With this guide, you should have a higher level. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). Buy. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. combined with lmp and LS = 1020 x 0,7 x 0,7 = 499,8 projectile lightning dmg. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Point Blank Support. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. As for projectiles, there was a good post a few years ago testing it with different Projectile amounts, I would assume around 60% of Projectiles are hitting a single target with optimal TS placement (a bit behind the target) If you have 7. Caught projectiles spiral outwards when you use Whirling Blades and do not return. A place to talk about POE builds, mechanics and interactions. If the return projectiles from this ring work the same way it could be insanely strong. 50 % of physical converts to lightning damage, so your lightning dmg is 500. (PoE Trial of the Ancestors 3. r/PathOfExileBuilds A chip A close button. The projectile barrages have no spread mod affects barrages from the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. 2. Now all effects that cause projectiles to return do so in any case that they can. Projectiles from Supported Skills Return to you. They disappear if they reach a distance of over 150. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Corrupting Fever Champion is a top-tier map blasting build in POE 3. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. 21. 5. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. 5% increased Projectile Speed This is a Support Gem. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). Continue reading "PoE Projectiles. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. 22 PoE. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. It does not grant a bonus to your character, but to skills in sockets. In Path oF Exile (PoE), the Molten Strike is a mechanically interesting skill that can have good damage scaling. 22, Lightning Trap Saboteur. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. 5% increased Projectile Speed This is a Support Gem. It's useless with Explosive Arrow since you want the arrow to stick in a target. You see, the. 0. Venom Gyre Fires a returning projectile that can be caught. It´s unplayable without. Using Nimis free up. Trying POE after 3+ years break. With this guide, you should have a higher level. 5% chance to Return to you Supported Skills deal 0. the difference between the total dps increase from. Now returning projectile can't shotgun if initial projectile couldn't do it (barrage shotguns, simple split arrow won't shotgun anymore on return). 46 so about 5. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. Far Shot could start at -50%, -30%, or it could be 0. Level: 1–20. 00%. Please ensure that you are following rule 3: Build posts must include a PoB - If you are posting a build you must include, either in the post or the comments, a Path for the build as well as (at the very least) a short explanation of the build. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. 20 league, is now coming back as a. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. Shooting multiple projectiles from fixed positions: Scourge Arrow, Tornado Shot, Eye of Winter. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. Greater Multiple Projectiles (often referred to as GMP) is a support gem that causes any linked projectile skills to fire four more projectiles than they otherwise would. qaz012345678. 3) x 0. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. So by changing some of the fun-bazillion-balls links around, you produce less frost orbs but do significantly more first-constact. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Mechanics. 21 Simplified projectile returning. -Can catch up to 30 Returning Projectiles. Payment: Visa, PayPal, Skrill, Cryptocurrencies. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Critical Strike Chance: 5. "Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. Requires a Dagger or. 1. . . Adjustments made for more self-comfy. Now all effects that cause projectiles to return do so in any case that. Attack, Projectile, Chaos, Duration, Vaal. Returning Projectiles Support is not implemented properly in PoB. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. Only one return projectile from Lightning Trap can hit. Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). Supported Skills have (50-69)% increased Projectile Speed Supported Skills deal (20-29)% increased Projectile Damage Additional Effects per 1% Quality: Supported Skills have 0. Caught projectiles spiral outwards when you use Whirling Blades and do not return. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Edited: who on earth put B on the left. Level: (1-20) Cost: (6-23) Mana. time to kill with EDWA was 8. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. The thread you posted CLEARLY shows videos of testing with fireballs that pierce, which proves my point that people don’t understand the mechanic. Returning projectiles pierce all targets. EDIT: After playing a bit more with it, I realize that the best thing for damage is. Projectiles from Supported Skills Return to you from final target. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Requires a Melee Weapon. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". All projectiles also. Base duration is 12. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. 3. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). You can test this quite easily on an area that has 2 bosses by having lmp. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. 6. Now it just returns to you for a distance that depends on proj speed. 31. If the projectile does not hit an enemy while it has a remaining chain, it will not return. Will sub-projectiles created by split/fork/chain count towards this? F. 98=4. Case: Divergent Lightning Trap projectiles have 20% chance to return. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. Projectiles from Supported Skills Return to you. 22 that focuses on speed, explosion, and survivability. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. Contents. . At the time, Nimis is basically the same thing but on an item. G. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. Release to fire it, leaving spore pods in its. Return: By default with for example Returning Projectiles only primary arrow will return. Return Projectile Support Creates A New Potential League Starter | PoE 3. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. However, this is not its only feature. When will Returning Projectiles Support be worth more than 30% (at level 1) damage? Title. Defense. Now all effects that cause projectiles to return do so in any case that they can. With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. 00 sec Can Store 1 Use(s) Cast Time: 1. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. Projectiles which. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. The projectiles return to the source. If the source is in melee range. Quality 23. 46/4. Regarding number 1: Chris said that the gem was slightly reworked after they recorded the gameplay footage. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. The total distance for projectiles is 150 units. Only one projectile behavior can be. 50 sec Critical Strike Chance: 5. 21. Obvious enough, "projectile attack damage" versus "projectile damage. It makes your projectiles return to you after their flight, but it makes them go in random directions too. Returning Projectiles Support is a support gem which causes projectiles to re. 70 sec Critical Strike Chance: 5. If you used it with Split Arrow, for example, it. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Lightning Strike is the primary source of damage for this build. Buy PoE Currency Cheap. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. He said it was reworked because it seemed janky to. Divergent Lightning Trap has the Quality "Projectiles have (0–20)% chance to Return to you". Fun while it lasted, a common refrain for POE. Regex. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Attack, Projectile, Chaos, Duration. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). combined with irongip and projectile passives = 500 x 2,04 = 1020 projecile lightning dmg. See full list on poewiki. Chaos Orbs. (25–35)% increased Projectile Damage. This is with Wilma's, the stacks would get out of control. You see, the Return Projectiles Support makes it return to YOU, not to the point that the attack occurred. Supported Skills deal 0. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. Power Charge On Critical Support Supports any skill that hits enemies. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. 5% more damage, for another. Basically, when your projectiles hit a wall, they return. Attack, Projectile, Totem, Physical, Bow. At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. Level: 1–20. The 3 secondary projectiles is the damage dealing portion of the skill. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. Divergent lightning trap pretty much doubles your damage with the returning projectiles. Projectiles cannot chain back to a target it has already hit. 3/8. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. Supports projectile skills. The target it returns from is added to both lists. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. 1. 3Gem quality. Wiki wiki. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. " Thanks for correcting my noob moment of 2016. The mode, introduced as the main theme of the 3. Considering that you usually have + Strike Range, that means that with optimal setup for the balls to hit the boss, they will bounce on the floor and then try to make their way back to you. Projectiles Pierce > Fork > Split > Chain according to mark. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where they first landed. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. 3) x 0. Returning projectiles account for over a third of our total damage. Need help, I'm running an EB Inquis battlemage variant. Over 20 new active skill gems WILL be added. 5% increased Projectile Speed Projectiles from Supported Skills have 0. Requires Level 48.